Tuesday, September 24, 2013

Verum Dracones's guild war rules and strategy

     RULES


No one* is allowed to declare war unilaterally. 
It is important to ensure that we have a decent number of players available to fight in any given war if we are to have any chance at winning. When one person declares a war under their own initiative and without the support of other players, it is a recipe for defeat. It creates chaos. We need an organized effort.

*The possible exception to this might be a scenario in which the war event is almost over and the guild is very close to elevating to the next Ribbon level. One person would be permitted to declare war in order to make a last push, for the good of the guild, in order to attain a higher level of rewards. There may also be other possible scenarios, but this is just one. Generally, however, declaring war needs group approval.  

In order to declare war, at least three (3) members must consent to the declaration of war. 
This is a rule we established towards the end of the last guild war event, before we reorganized the guild by cutting inactive/ineffective players and recruiting active players. As stated above, it is important that multiple people are available to fight in a war if we are to succeed. To this end, we require that at least three people are ready and willing to fight in any war. It is my personal opinion that this number ought to rise, seeing as how we have more, active members. We can have a discussion on this.




     STRATEGY


In the beginning, each player has a full bar of energy used for war actions that will facilitate four attacks (or one power attack) against the opposing guild. At first, only the Guardian and the Sentinel can be attacked. Once defeated, the Castle Gate and other guild members can be attacked. Defeating the Guardian and the Sentinel yields more points when guild members are defeated.

When it comes to Guardians, I believe thought must be put into attacking. We must look at what level the Guardian is and how much life it has. If the Guardian has a lot of life (more than 30k, for instance) then it might be better to ignore the Guardian and focus on taking down the Sentinel. In the case of a weaker Guardian, it can be taken down.

I'm going to make a proposal.

We have 12 members over level 67, and 11 members under level 67. Our >67 members are generally the heavy hitters of our guild. In a 1-on-1 fight, these are the people who are most likely to win. Their energy is best spent racking up points by beating enemy players.

As for the 11 players who are <67, I think their energy is best spent attacking the Sentinel, Guardian or the Gate. But obviously, sometimes these players might be better off attacking enemy players as well...this will have to be a case-by-case decision made by each player. If you're one of the <67 players, and you're fighting enemy players...but you're losing fights, then stop wasting your energy by fighting players. Do what you can by attacking the Gate or the Guardian.

So this is what I think should happen.

-We declare a war.
-The lowest-level players that are active at the time spend their energy attacking the Guardian, if the Guardian is weak enough to bother attacking, or attacking the Sentinel. Maybe the higher-level players can spend one bar of energy doing this, but it is more important for them to save energy.
-Once the Sentinel is defeated, high-level players focus on attacking enemy players.
-It is also obviously useful to kill the Guardian, but this should be a game-time decision. If the Guardian is worth taking down then, by all means, take it down.

2 comments:

  1. Yap like your plans, but how du u attack the sentinal? i mean with power attack or just the standard? cause on our last war, i always done it with the fullbar attack, so i was able to kill the sentinal ^^ but i couldn't do more

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    1. I've never done the Power Attack, so I don't even know what it does. Does one Power Attack kill a Sentinel? If that is true, then we could have one guy take one for the team by expending all of their energy for one Power Attack, and then everyone else can start killing players.

      I will look into Power Attacks later tonight. It may be useful to develop as part of our strategy.

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